The transport debate
no debate for me
it is all about 0s and 1s: all transports are the same!
have you a problem?
no debate for me
it is all about 0s and 1s: all transports are the same!
have you a problem?

Are you talking to me Sir?Originally posted by voodoo
You'd be a fool to think there would be anything but a difference.
Originally posted by titian
Are you talking to me Sir?
If yes, I am Dr. prof. Rai please. Also, do not contradict me and stick in that tongue too.
Thank you
Originally posted by GrahamN
If anyone wants to find out about how the error correction is done etc people should read something like this well-written article. And as adb has said repeatedly in the past, the error-correction doesn't "kick in" and "work harder", resulting in some analoguy sag or distortion - if works at the same rate continuously while the player is playing.
Originally posted by GTM
real life measurements of real life mass produced transports/DACs etc show real life errors.. they exist.. they can be measured..
Originally posted by PeteH
So what's different between audio transports, which are apparently subject to bit errors, and CD-ROM computer transports which self-evidently are not (ie. you can read the same document any number of times and it'll have exactly the same content every time)? Not trying to have a go or anything BTW, just interested as I don't really know anything about it.
Originally posted by GTM
CD-ROM transports in your PC can re-read the data in the disc when errors occur..it only fails when it is impossible for the system to rectify the error given multiple attempts.. even then however.. I've recorded CD-ROMs on PCs that have been corrupted and the next PC can not read.. CD transports can't re-read the disc .. they can only rectify them in real time. ANY and EVERY "real time" error correction system has limits on the level of errors it can correct. There comes a time when there simply isn't enough information available for the system to accurately decide what the output should be.
Originally posted by julian2002
1) i know for a fact that this is the case as i've written load functions for pc, playstation, x-box, amiga, atari st, playstation 2, etc. and have had to cater for data being re-read if it's not read correctly first time. if the disk is completely shafted then the code will have to re try a number of times and then inform the user that the disk is corrupt. this is MANDATORY for most consoles and your app will not pass the manufacturers aproval process if your code does not cater for this circumstance. if transports are always 100% why is this the case?
Originally posted by julian2002
it had been implied during this thread that a transport can recover data with 100% accuracy every time (and if it doesn;t it gives up the ghost completely and starts making nasty noises)...
Originally posted by julian2002
the correct statement is the drive will error correct using CIRC up to a limit. beyond this limit CIRC will be compromised.
Originally posted by julian2002
at this point a pc data only drive will have to be told to retry or announce that the data cannot be loaded due to a corrupt disk.
for audio when this case occurrs interpolation of the 'missing' or incorrect data takes place to aproximate the audio waveform. therefore distorting the music.